Sunday, August 7, 2011

PvZ Game Plan

Since the start of the new season, PvZ has gone from being one of my strongest matchups to one of my worst. After losing all of my PvZs today, I thought it might be time for some serious reevaluation.

So, to start out, let's go over the game plan. This will give me something to refer back to and change iteratively as I go over today's games.

Opening: While I prefer to stick to a single opening, I've found that I need to be map-sensitive in PvZ. On maps with a good choke at the natural, I do a FFE. On maps without, I do a 3-gate sentry expand. Either way, the idea is to open safely and stay close to even with a droning Zerg through the opening.

Then, I begin putting pressure on. The idea is to force units instead of drones, and get a good idea about the Zerg's unit composition by forcing a confrontation.

At this point, I want to put up my third and start my second tech tree. (FFE leads to TC, upgrades, and a dark shrine, so I add the robo. 3 gate sentry leads to a robo, so I add a TC.)

From here, I want to macro up, pressure the Zerg's attempts to expand, and win with a "death ball".

So, let's look at some games from today.

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