Sunday, August 7, 2011

PvZ, Nerazim Crypt, Loss

Link: Replay
Opponents' Rank: Plat 16
Recap:

A very strange opening again. Z went 10 pool. Since I had gone FFE, I was worried about early lings and cut probes to finish my wall off and get a cannon. He proceeded to make only 2 lings and expand. My overreaction cost me heavily in probe time and Z had me at a worker disadvantage until the midgame.

I timed my push out with DTs better this time, but my first push still got surrounded by speedlings and killed.

I have some pretty bad supply block issues through the midgame and Z gets maxed long before me. Z pushes out with ultra/roach/infestor and beats my near-maxed ball at my third expansion.

Lessons:

I have a hard time with sppedlings in big numbers. Honestly, I copied my blink stalker approach to the FFE from Huk, and I might just not have the control to make it work. I lose them to speedlings, infestors, and sometimes just roaches. I could go with more of a gateway mix, with more sentries and zealots and maybe get charge instead of blink first. That would give me a style I'm more comfortable controlling while not changing the resource profile of the build that much.

All of these games felt very different, but they all fell apart at the same place-- losing too much in my first push and not being able to reinforce. I'm going to adjust the unit mix of that first push.

Also, the first thing I do when I move out is take the towers. I need to take advantage of my map control to put up my forward pylons.

So, that it. Identify a common problem, a root cause, and a concrete step to fix it. Let's see how it goes.

No comments:

Post a Comment